Throwing knives are extremly good, but they can definetly not one hit a player. It's pretty easy to get a
Hit Markers and Broken Armor:
The throwing knife seems to function differently depending on the enemy's armor status. Another user, LTFC_Dangerous, disagrees and confirms that the throwing knife is still a one-shot kill to the chest, neck, and head, just like it has been in previous versions of Warzone.
And no need to aim for the head, your goal in my opinion is to aim center mass right at the torso so all of your pellets have a chance to hit and it'll one shot if they do.
These will function like a sword but deal 40 damage (three stabs to kill) but lack a blocking feature, instead you can throw your knives a short distance that drops rapidly.
Yes, Sea of Thieves can be fun and really good when played solo. It presents a different set of challenges and allows you to explore the game at your own pace.
While opponents wielding firearms can't do much about your thrown knife, pirates using a Cutlass can block all three knife attacks, including a thrown knife.
Backstabs deal damage equal to 200% of the target's current health and are always Critical hits, resulting in a total damage of six times the victim's current health; while the critical damage can be negated, this does not stop the stab from being lethal unless the target has significant additional protection.
The Trickster. Armed with an arsenal of throwing knives, The Trickster overwhelms fleeing Survivors with a relentless barrage of blades.
The most profitable is killing the enemy with a knife, for which you will receive $1500.
In multiplayer, players can use the Throwing Knife as a melee weapon which deals one-hit kills if they have it equipped and as long as they have any knives with them, or else they will resort to using the butt-stocks of their respective gun.
The NPC(s) work on a per voyage basis on a variable cost, the more you need to hire the more expensive it gets, they are paid via a "take" everything you sell they get a cut similar to an alliance of 10-20%. The NPCs are unique as you can give them "Crew Orders" via the speech wheel.
Eventually, they did just that, lowering the bar from an absurd estimated 10,000+ hours to finish the game to somewhere around 2,000 or so. We know that because community member and avid completionist Zyx just became the world's first pirate to earn every single Sea of Thieves achievement.
May be worth increasing the play lengths of day for better game-experience? Well, right now it's 24 minutes real-time that equals to 24 hours in game time, which makes it easy to remember.
Speed of a period sailing vessel was ~8 knots. This would indicate that the entire map is about 2-2.5 nautical miles across. That would put one square around . 1 nautical mile across, which sounds right because you can traverse a square at full sail in the blink of an eye.
From what I've experienced headshots do matter. Body shots take at least three to kill by that point I've probably already gut the enemy with my cutlass. Headshots however have consistently always killed my enemy with just one bullet.
The throwing knife is a hard weapon to hit with, but it does solid damage. The best way to use it will be to bait opponents to come in your direction and then spam throws at them or surprise them with a charge attack. Instead of attacking head-on, run belowdecks, charge, and wait to surprise.