The only way to have a functioning, unbreakable Skeleton Key is to recover it during "Blindsighted" and then refuse to return it. The Thieves Guild questline cannot be completed if the Skeleton Key is not returned, but that's really the only downside.
The skeleton key is an unbreakable key that you have to return in order to continue with the Thieves questline. However, you can keep the skeleton key until you get the unbreakable pick perk, then continue the Thieves questline.
@David, yes. The key is a quest item, and you can't drop it or lose it (except for the unlikely event of a game-breaking glitch), so the quest just stays open for as long as you possess the key. It's just like any quest-related item; this one just happens to have a tangible benefit attached.
During the penultimate quest of the Thieves Guild quest line you acquire the skeleton key. If you want to keep it you must hold off from doing the final quest, as to complete it you have to give the key back.
It is possible to keep a Skeleton Key after opening a locked door by dropping the item at the same time you unlocked the door, effectively allowing for it to be used infinitely if you can consistently do it.
Skeleton keys have often been associated with attempts to defeat locks for illicit purposes, to release handcuffs for example, and standard keys have been filed down for that purpose.
The skeleton key is an unbreakable key that you have to return in order to continue with the Thieves questline. However, you can keep the skeleton key until you get the unbreakable pick perk, then continue the Thieves questline.
There is no point of no return. Just stop doing the main quests if you want. And even if you just exclusively do the main quests you still can play the game and do everything else. "My soul is forever traveling, buried in the abyss of time..."
Become an Agent of Nocturnal.
Once you've returned the Skeleton Key, Nocturnal will appear and congratulate you in her own unique and taunting way. Karliah will appear later and explain to you what it means to become an Agent of Nocturnal, with the powers that come with being one.
Overall, you will need to complete five small jobs in each city prior to restoring the Thieves Guild. It's important to keep in mind that these jobs are random. If you speak with one of these NPCs and receive a small job that you don't want to do, you can load from the previous save.
It's an incredibly useful tool for non-thieves to have, as they won't focus on leveling Lockpicking to get the "Unbreakable" Perk.
Skeleton Key 2: 667 Neighbor of the Beast (Video 2008) - IMDb.
The Skeleton Key is a quest reward for completing the Blindsighted quest for the Thieves' Guild. This is actually considered a miscellaneous item, not an key. The key is an enchanted lockpick that is unbreakable.
Although a skeleton key is a “master key,” not all skeleton keys are the same. The size and cut of the key's bit, as well as the diameter of its barrel, determine whether it fits with a lock. Additionally, antique (or reproduction antique) skeleton keys are known for their intricate details.
The Skeleton Key acts as a lockpick that never breaks, and continues to raise the skill in lockpicking, making one of the most useful tools.
Once you have completed all of the reputation quests and Darkness Returns, you will be told to talk to Brynjolf about becoming the new Guild Master. (If you do Darkness Returns before the Guild is fully restored, you will automatically get this quest after completing the last reputation quest.)
The Skeleton Key can be used like a regular lockpick and can be kept indefinitely, provided it's never returned to the Twilight Sepulcher, during the mission "Darkness Returns." In addition, the Lockpicking skill will still increase when a lock is opened (removed in patch 1.4, back by 1.9).
Most individual skeleton keys sell for $10 or less, but certain styles can be worth much more. Keys with fancy bows, interesting engravings, a fascinating history, or other special features can be worth hundreds to thousands of dollars. Part of the purpose for identifying skeleton keys is to assign value.
The Saddest Quest In Skyrim Is Entirely Optional
During the quest "Mourning Never Comes," the player is asked to kill the former lover of a woman named Muiri.
However, thanks to one particular Alteration spell in Skyrim, pickpocketing can be accomplished at low or even 0% chances of success. The Skyrim spell in question is Paralyze, an Expert-level Alteration spell tome that can be purchased from Tolfdir at the College of Winterhold.
Touching the stone at this point will enslave your character as well, though any movement or input will break Miraak's hold. Once the stone has been cleared it can be interacted with once per day to gain a one time use power.
Explicit profanity and sexually oriented dialogue is used plentifully and in many different contexts throughout the film.
Players need not look further than Whiterun, Thieves' Guild, Solitude, and Windhelm to buy lockpicks. After arriving at Whiterun, players must look for a trader, Khajiit. Players can buy 30 lockpicks from Khajiit.
After completing various quests in the Thieves Guild questline, the Dragonborn can obtain five different armor sets. A full set of Thieves Guild Armor can be found on the shelves in the training room in the Cistern. The pieces of the set respawn over a period of time.